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@inproceedings{Qin:2006:RTV,
 author = {Qin, Zheng and McCool, Michael D. and Kaplan, Craig S.},
 title = {Real-time texture-mapped vector glyphs},
 booktitle = {Proceedings of the 2006 symposium on Interactive 3D graphics and games},
 series = {I3D '06},
 year = {2006},
 isbn = {1-59593-295-X},
 location = {Redwood City, California},
 pages = {125--132},
 numpages = {8},
% url = {http://doi.acm.org/10.1145/1111411.1111433},
 %doi = {10.1145/1111411.1111433},
 acmid = {1111433},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {antialiasing, distance function, font rendering, texture mapping, vector graphics},
} 

@InProceedings\{LHN05,
  author       = "Lefebvre, Sylvain and Hornus, Samuel and Neyret, Fabrice",
  title        = "Texture Sprites: Texture Elements Splatted on Surfaces",
  booktitle    = "ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D)",
  month        = "April",
  year         = "2005",
  publisher    = "ACM Press",
  organization = "ACM SIGGRAPH",
  %url          = "http://www-evasion.imag.fr/Publications/2005/LHN05"
}

@inproceedings{Mittring:2008:AVT,
 author = {Mittring, Martin},
 title = {Advanced virtual texture topics},
 booktitle = {ACM SIGGRAPH 2008 Games},
 series = {SIGGRAPH '08},
 year = {2008},
 location = {Los Angeles, California},
 pages = {23--51},
 numpages = {29},
 %url = {http://doi.acm.org/10.1145/1404435.1404438},
 %doi = {10.1145/1404435.1404438},
 acmid = {1404438},
 publisher = {ACM},
 address = {New York, NY, USA},
} 

@article{Cipriano:2008:TSE,
 author = {Cipriano, Gregory and Gleicher, Michael},
 title = {Text Scaffolds for Effective Surface Labeling},
 journal = {IEEE Transactions on Visualization and Computer Graphics},
 issue_date = {November 2008},
 volume = {14},
 number = {6},
 month = nov,
 year = {2008},
 issn = {1077-2626},
 pages = {1675--1682},
 numpages = {8},
 %url = {http://dx.doi.org/10.1109/TVCG.2008.168},
 %doi = {10.1109/TVCG.2008.168},
 acmid = {1477381},
 publisher = {IEEE Educational Activities Department},
 address = {Piscataway, NJ, USA},
 keywords = {Index Terms\&\#8212, annotation, computational cartography, surface labeling, surface labeling, computational cartography, text authoring, annotation, text authoring},
} 


@Book{Yoon:2008:RTM,
    author = {{Sung-eui} Yoon and Enrico Gobbetti and David Kasik and Dinesh Manocha},
    title = {Real-time Massive Model Rendering},
    series = {Synthesis Lectures on Computer Graphics and Animation},
    volume = {2},
    number = {1},
    publisher = {Morgan and Claypool},
    month = {August},
    year = {2008}, 
}

@misc{Barret:2008,
	author = "Barret, S.",
	title = "Sparse Virtual Textures",
	year = "2008",
	howpublished = "\url{http://silverspaceship.com/src/svt}"
	}

@misc{NVIDIA:2004,
	author = "{NVIDIA Corporation}",
	title = "Improve Batching Using Texture Atlases",
	year = "2004",
	howpublished = "\url{https://developer.nvidia.com/sites/default/files/akamai/tools/files/Texture_Atlas_Whitepaper.pdf}"
	}


@misc{AVEVA:2010,
	author = "{Aveva Review Home Page}",
	year = "2010",
	howpublished = "\url{http://www.aveva.com}"
	}

@misc{OpenGL:2.1,
	author = "{OpenGL 2.1 Reference Pages}",
	year = "2006",
	howpublished = "\url{http://www.opengl.org/sdk/docs/man2/}"
	}

@misc{GLSL:1.2,
	author = "{ The OpenGL Shading Language 1.2}",
	year = "2006",
	howpublished = "\url{http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf}"
	}

