April 05
Prof. Ismael H. F. Santos -  ismael@tecgraf.puc-rio.br                                                          2
Projeção Cônica (Perspective)
aspect = w/h
xe
ye
ze
void glPerspective( GLdouble fovy, GLdouble aspect,
                    GLdouble near_, GLdouble far_ );
near
far
w
h
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fovy