April 05
Prof. Ismael H. F. Santos -
ismael@tecgraf.puc-rio.br
2
Matriz Ortho do OpenGL
[
T
]
=
0
0
1
0
1
0
0
0
0
1
0
0
-(r+l)/2
-(t+b)/2
+(f+n)/2
1
[S]
=
2/(r-l)
0
0
0
0
0
0
1
0
2/(t-b)
0
0
0
0
-
2/(f-n)
0
OpenGL Spec