April 05
Prof. Ismael H. F. Santos -
ismael@tecgraf.puc-rio.br
2
Matriz Look At
do OpenGL
1 0 0 -eye
x
0 1 0 -eye
y
0 0 1 -eye
z
0 0 0
1
[
T
]
=
[
R
]
=
x
ex
x
ey
x
ez
0
y
ex
y
ey
y
ez
0
z
ex
z
ey
z
ez
0
0
0
0
1
z
e
= – view / ||view||
x
e
= (vup
x
z
e
) / ||vup
x
z
e
||
y
e
= z
e
x
x
e
[
R T
] =?