April 05
Prof. Ismael H. F. Santos -  ismael@tecgraf.puc-rio.br                                                          2
Matriz Look At  do OpenGL
1 0 0 -eyex
0 1 0 -eyey
0 0 1 -eyez
0 0 0   1
[ T ] =
[ R ] =
xex xey xez 0
yex yey  yez 0
zex zey zez   0
0   0    0    1
ze = – view / ||view||
xe = (vup x ze) / ||vup x ze||
ye = ze x xe
[ R T ] =?