April 05
Prof. Ismael H. F. Santos -  ismael@tecgraf.puc-rio.br                                                          2
Modelo de Shading
•Smooth (Gouraud)
glShadeModel(GL_SMOOTH);   // default
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);  // red
glVertex2f(-1.0,-1.0);
glColor3f(0.0,1.0,0.0); // green
glVertex2f(1.0,-1.0);
glColor3f(0.0,0.0,1.0); // blue
glVertex2f(0.0,1.0);
glEnd( );