April 05
Prof. Ismael H. F. Santos -
ismael@tecgraf.puc-rio.br
2
Modelo de Shading
•
Smooth (Gouraud)
glShadeModel(GL_SMOOTH);
// default
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
// red
glVertex2f(-1.0,-1.0);
glColor3f(0.0,1.0,0.0);
// green
glVertex2f(1.0,-1.0);
glColor3f(0.0,0.0,1.0);
// blue
glVertex2f(0.0,1.0);
glEnd( );