nTipos
n
n Glfloat
pos[ ] = {x,y,z,w};
n glLightf (GL_LIGHT0, GL_POSITION,
pos);
n
nCor e intensidade: ambiente, difusa, especular
n Glfloat dif[ ] = {red,green,blue,alpha};
n glLightf (GL_LIGHT0, GL_DIFFUSE,
dif);
n
nHabilitação
n glEnable (GL_LIGHTING);
n glEnable (GL_LIGHT0);