nMapeamento de
imagens sobre primitivas
nImagem composta por texels
nLargura e altura: 2n
ngluScaleImage (format,
n width_in, height_in,
type_in, data_in,
n width_out,
height_out, type_out, data_out);
nEspecificação: 1D e
2D
nglEnable (GL_TEXTURE_2D or GL_TEXTURE_1D);
nglTexImage2D (GL_TEXTURE_2D, level,
components,
n width, height,
border, format, type, pixels);
nglTexImage1D (GL_TEXTURE_1D, level,
components,
n width, border,
format, type, pixels);