Creating a Java 3D application or applet
Constructing an Application
- Your application creates 3D content, arranged in a scene graph
- Groups of content within groups, and so on to create
a family tree of 3D content
- The scene graph contains everything to draw
- A scene graph can be represented by a tree-like diagram,
typically with two branches
- View branch for viewing controls
- Content branch for 3D shapes, lights, etc.