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Creating a Java 3D application or applet
Constructing an Application

  • Your application creates 3D content, arranged in a scene graph
  • Groups of content within groups, and so on to create a family tree of 3D content

  • The scene graph contains everything to draw
  • A scene graph can be represented by a tree-like diagram, typically with two branches
  • View branch for viewing controls
  • Content branch for 3D shapes, lights, etc.