32

Creating a Java 3D application or applet
HelloUniverse Example Code

  • Scene content creation
  • public BranchGroup createSceneGraph( )
    {
        BranchGroup objRoot = new BranchGroup( );
    
        // Create the transform group node and
        // enable transform write by behavior
        TransformGroup objTrans = new TransformGroup( );
        objTrans.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE );
        objRoot.addChild( objTrans );
    
        // Create a cube shape and add to scene
        objTrans.addChild( new ColorCube( 0.4 ) );
        . . .