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Transforming Shapes
Building Transforms

  • Transforms may be built by:
  • Creating matrices by hand
  • Using helper methods to build Matrix4d objects
  • Using helper methods to build Transform3D objects
  • Helper methods can:
  • Set the transform to identity
  • Set the translation
  • Set the rotation for X, Y, and Z axes
  • Set the scale (uniform and non-uniform)