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Using Texture Coordinates
Specifying Texture Coordinates


TriangleArray ta = new TriangleArray( vertexCount,
    Geometry.COORDINATES |
    Geometry.NORMALS |
    Geometry.TEXTURE_COORDINATE_2 );
ta.setCoordinate( index, new Point3f( x, y, z ) );
ta.setTextureCoordinate( index, new Point2f( s, t ) );
. . .