Using Texture Coordinates
Using Texture Boundary Modes
- The Texture class controls the boundary mode in
S (horizontal) and T (vertical) texture directions
- CLAMP
- Clamp texture coordinates to 0.0 - 1.0
- Use boundary color for surface parts
outside this range
- WRAP
- Use the fractional part of texture coordinates, so that
values outside 0.0 - 1.0 repeat
- Creates a repeating pattern, such
as a checkerboard or bricks