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Controlling the Appearance of Texture Mapping
What Is Alpha Blending?

  • Alpha Blending is a linear blending from one value to another as alpha goes from 0.0 to 1.0:

    Value = (1.0-alpha)*Value0 + alpha*Value1

  • In texturing, it will be used for blending color components

  • In RGBA texturing, the texture's alpha value is sometimes used to specify blending

  • In texturing, sometimes the texture's RGB color will be used as 3 alpha values to give spectral color filtering