210

Controlling the Appearance of Texture Mapping
Using Texture Modes

Mode P'rgb P'a
REPLACE Trgb Ta
DECAL Prgb*(1-Ta)+Trgb*Ta Pa
MODULATE Prgb*Trgb Pa*Ta
BLEND Prgb*(1-Trgb)+Brgb*Trgb Pa*Ta

  • Where:
    Prgb is the color of the pixel being texture mapped, as if no texture-mapping was to take place
    Pa is the alpha of the pixel being texture mapped, as if no texture-mapping was to take place
    Trgb is the texture color
    Ta is the texture alpha
    Brgb is the blend color
    Ba is the blend alpha
    Non-primed quantities denote before
    Primed quantities denote after