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Controlling the Appearance of Texture Mapping
Using Texture Mip-map Modes

  • Mip-mapping is an anti-aliasing technique that uses different texture versions at different distances from the viewer
  • You can have any number of levels
  • Level 0 is the base image used when the viewer is close
  • Mip-maps can be computed automatically from a base image:
  • Use a mip-mapping mode of BASE_LEVEL
  • Or you can specify each image level explicitly:
  • Use a mip-mapping mode of MULTI_LEVEL_MIPMAP