Controlling the Appearance of Texture Mapping
Using Texture Mip-map Modes
- Mip-mapping is an anti-aliasing technique that uses
different texture versions at different distances from the viewer
- You can have any number of levels
- Level 0 is the base image used when the viewer is close
- Mip-maps can be computed automatically from a base image:
- Use a mip-mapping mode of BASE_LEVEL
- Or you can specify each image level explicitly:
- Use a mip-mapping mode of MULTI_LEVEL_MIPMAP