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Controlling the Appearance of Texture Mapping
Using Texture Minification Filters

  • A Minification filter controls the way the texture is interpolated when a pixel in the scene maps to more than one texel
    FASTEST Use fastest method
    NICEST Use best looking method
    BASE_LEVEL_POINT Use nearest texel in level 0 map
    BASE_LEVEL_LINEAR Bilinearly interpolate 4 nearest texels in level 0 map
    MULTI_LEVEL_POINT Use nearest texel in mip-mapped maps
    MULTI_LEVEL_LINEAR Bilinearly interpolate 4 nearest texels in mip-mapped maps