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Controlling the Appearance of Texture Mapping
Using Texture Magnification Filters

  • A Magnification filter controls the way the texture is interpolated when a pixel in the scene maps to less than one texel
    FASTEST Use fastest method
    NICESET Use best looking method
    BASE_LEVEL_POINT Use nearest texel in level 0 map
    BASE_LEVEL_LINEAR Bilinearly interpolate 4 nearest texels in level 0 map