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Controlling the Appearance of Texture Mapping
Texture Class Components

  • Mip-mapping and filters for a texture image are controlled by the Texture class

    Node: Shape3D
    Geometry
    Appearance
    TextureAttributes
    Texture2D
    Enable
    Image
    Boundary Modes
    Boundary Color
    Mipmap Mode
    Minification Filters
    Magnification Filters
    . . .