Creating Behaviors
Collision Wakeup
- A behavior can wakeup when a Shape3D's geometry:
- Enters/exits collision with another shape
- Moves while collided with another shape
- Collision detection can be approximate and fast by using
bounding volumes, not geometry
- Or it can be exact, but slower, by using the geometry itself
Method |
WakeupOnCollisionEntry( SceneGraphPath armingpath ) |
WakeupOnCollisionExit( SceneGraphPath armingpath ) |
WakeupOnCollisionMovement( SceneGraphPath armingpath ) |
SceneGraphPath getArmingPath( ) |
SceneGraphPath getTriggeringPath( ) |