Creating Behaviors
Collision Wakeup
- A behavior can wakeup when a Shape3D's geometry:
- Enters/exits collision with another shape
- Moves while collided with another shape
- Collision detection can be approximate and fast by using
bounding volumes, not geometry
- Or it can be exact, but slower, by using the geometry itself
| Method |
| WakeupOnCollisionEntry( SceneGraphPath armingpath ) |
| WakeupOnCollisionExit( SceneGraphPath armingpath ) |
| WakeupOnCollisionMovement( SceneGraphPath armingpath ) |
| SceneGraphPath getArmingPath( ) |
| SceneGraphPath getTriggeringPath( ) |