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Lighting the environment
SpotLight Class Methods

Method Default
SpotLight( ) -
void setDirection( Vector3f dir ) 0.0, 0.0, -1.0
void setSpreadAngle( float angle ) PI
void setConcentration( float concen ) 0.0

  • Spread angle varies from 0.0 to PI/2.0 radians
  • A value of PI radians makes the light a PointLight
  • Concentrations vary from 0.0 (unfocused) to 128.0 (focused)