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Creating Backgrounds
Background Geometry

  • A Background node can set background geometry
  • Geometry surrounds the viewer at an "infinite" distance
  • As the viewer turns, they see different parts of the geometry
  • The viewer can never move closer to the geometry
  • Geometry should be on a unit sphere
  • The geometry is not lit by scene lights
  • Use background geometry to:
  • Create sky and ground color gradients
  • Build mountain or city skylines
  • Do environment maps (ala QuickTimeVR)