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Adding Sound
The ConeSound Class

Method Default
ConeSound( ) -
void setDirection( Vector3f dir ) 0.0, 0.0, 1.0
void setDistanceGain( Point2f[] front, Point2f[] back ) None
void setBackDistanceGain( Point2f[] back ) None
void setAngularAttenuation( Point3f[] atten ) None

  • Attenuation angles are in the range 0.0 to PI radians