468
Adding Sound
The ConeSound Class
Method
Default
ConeSound( )
-
void setDirection( Vector3f dir )
0.0, 0.0, 1.0
void setDistanceGain( Point2f[] front, Point2f[] back )
None
void setBackDistanceGain( Point2f[] back )
None
void setAngularAttenuation( Point3f[] atten )
None
Attenuation angles are in the range 0.0 to PI radians