Controlling the Sound Environment
Controlling Reverberation
- In the real world, sound bounces off walls, floors, etc
- If the bounce surface is hard, we hear a perfect echo
- If it is soft, some frequencies are absorbed
- The set of all echos is Reverberation
- Java 3D provides a simplified model of reverberation
- Sounds echo after a reverb delay time
- Echo attenuation is controlled by
a reflection coefficient
- Echos stop after a reverb order (count)