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Controlling the Sound Environment
Controlling Reverberation

  • In the real world, sound bounces off walls, floors, etc
  • If the bounce surface is hard, we hear a perfect echo
  • If it is soft, some frequencies are absorbed
  • The set of all echos is Reverberation
  • Java 3D provides a simplified model of reverberation
  • Sounds echo after a reverb delay time
  • Echo attenuation is controlled by a reflection coefficient
  • Echos stop after a reverb order (count)