To use these tutorial notes you will need:
Information on Java JDKs and Java 3D is available at:
These tutorial notes primarily contain two types of information:
The tutorial slides are arranged as a sequence of 600+ hyper-linked
pages containing Java 3D syntax notes, Java 3D usage comments, or images of
sample Java 3D applications. Clicking on the file name underneath an image
brings up a window showing the Java source file that generated the image.
The Java source files contain extensive comments providing
information about the techniques the file illustrates.
Compiling and executing the Java example file from the command-line brings up
a Java application illustrating a Java 3D feature. Most such applications
include menus and other interaction options with which you can explore
Java 3D features.
The tutorial notes provide a necessarily terse overview of Java 3D.
We recommend that you
invest in a Java 3D book to get thorough coverage of the language.
One of the course lecturers is an author of the Java 3D specification,
available from Addison-Wesley: The Java 3D API Specification,
ISBN 0-201-32576-4, 1997.
We are often asked if there are any restrictions on use of these
tutorial notes. The answer is:
You are free to use these tutorial notes in whole or in part to
help you teach your own Java 3D tutorial. You may translate these notes
into other languages and you may post copies of these notes on your
own Web site, as long as the above copyright notice is included as well.
You may not, however, sell these tutorial notes for profit or include
them on a CD-ROM or other media product without written permission.
If you use these tutorial notes, we ask that you:
If you find bugs in the notes, please tell us. We have worked hard to
try and make the notes bug-free, but if something slipped by, we'd
like to fix it before others are confused by our mistake.
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