Introduction
How does Java 3D compare with other APIs?
- "Older" APIs enable only low-level hardware state control
- Provide and require detailed control
- OpenGL, Direct3D, low-level game engines
- "Newer" APIs focus upon high-level content control
- Provide some rendering optimization
- Java 3D
- VRML
- SGI OpenInventor, Optimizer/Cosmo3D (being phased out)
- SGI-Microsoft "Fahrenheit"