Building 3D content with a scene graph
Using scene graph terminology
- But first, some terminology . . .
- Node: an item in a scene graph
- Leaf nodes: nodes with no children
- Shapes, lights, sounds, etc.
- Animation behaviors
- Group nodes: nodes with children
- Transforms, switches, etc.
- Node component: a bundle of attributes for a node
- Geometry of a shape
- Color of a shape
- Sound data to play