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Building 3D shapes
Building indexed geometry

  • For surfaces, the same vertices are used for adjacent lines and triangles
  • Simple and strip geometry require redundant coordinates, lighting normals, colors, and texture coordinates
  • Indexed geometry uses indices along with the usual lists of coordinates, lighting normals, etc.
  • Indices select coordinates to use from your list
  • Use a coordinate multiple times, but give it only once
  • Indices also used for lighting normals, colors, and texture coordinates