Building 3D shapes
Summary
- Simple geometry types build points, lines, triangles, and quadrilaterals
- Automatically using vertices in sets of 1, 2, 3, or 4
- Strip geometry types build lines and triangles
- Using vertices in user-defined chains
- Indexed geometry types build points, lines, triangles, and
quadrilaterals
- Using coordinates, lighting normals, etc. selected by indices