101

Building 3D shapes
Summary

  • Simple geometry types build points, lines, triangles, and quadrilaterals
  • Automatically using vertices in sets of 1, 2, 3, or 4
  • Strip geometry types build lines and triangles
  • Using vertices in user-defined chains
  • Indexed geometry types build points, lines, triangles, and quadrilaterals
  • Using coordinates, lighting normals, etc. selected by indices