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Grouping shapes
Creating branch groups

  • BranchGroup extends Group and creates a branch graph, a major branch in the scene graph
  • Can be attached to a Locale (or SimpleUniverse)
  • Can be compiled
  • Can be a child of any grouping node
  • Can detach itself from its parent (if that parent has appropriate capabilities enabled)
  • Adding a BranchGroup to a Locale makes it live
  • Once live or compiled, changes are constrained to those enabled by capabilities