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Transforming shapes
Modifying parts of transforms

  • Modify parts of an existing transform
  • Leave the rest of the transform unaffected
  • Used to combine translation, rotation, and scaling
  • Method
    void setTranslation( Vector3d trans )
    void setRotation( AxisAngle4d axang )
    void setRotation( Matrix3d rot )
    void setEuler( Vector3d rollPitchYaw )
    void setScale( double scale )