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Lighting the environment
Using point light attenuation

  • Point light rays are attenuated:
  • As distance increases, light brightness decreases
  • Attenuation is controlled by three coefficients:
  • constant, linear, and quadratic
  • brightness =
    lightIntensity

    constant + linear*distance + quadratic*distance2

  • Method
    void setAttenuation( Point3f atten )