Introducing the view model
Coexisting in the physical and virtual worlds
- Shapes, branch groups, locales, and the virtual universe define
the virtual world
- A user co-exists in this virtual world and in the physical world
- The user has a position and orientation in the
virtual world
- The user, and their display, have
positions and orientations in the
physical world
- The Java 3D view model handles mapping between virtual and
physical worlds