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Introducing the view model
Coexisting in the physical and virtual worlds

  • Shapes, branch groups, locales, and the virtual universe define the virtual world

  • A user co-exists in this virtual world and in the physical world

  • The user has a position and orientation in the virtual world

  • The user, and their display, have positions and orientations in the physical world
  • The Java 3D view model handles mapping between virtual and physical worlds