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Introducing the view model
Understanding constraints and policies

  • A chain of relationships control this mapping between worlds
  • Eye locations relative to the user's head
  • Head location relative to a head tracker
  • Head tracker relative to the tracker base
  • Tracker base relative to an image plate (display)
  • . . . and so on, with variations
  • A constraint system defines these relationships
  • For a given environment and usage, some relationships are constants, while others vary
  • Java 3D policies select among standard constraint systems and control how they adapt to changes