Introducing the view model
Looking at view model classes
- Let's look at which classes are involved in the view model
- A VirtualUniverse defines the universe coordinate system
- A Locale places a scene graph branch within that universe
- A ViewPlatform (and a Transform3D above it)
defines a view point within that locale
- It defines a frame of reference for
the user's position and orientation in the virtual world
- Think of it as a magic carpet
- There can be many ViewPlatforms in a scene graph