321

Viewing the scene

Motivation 
 322
Looking at the view branch 
 323
Creating a ViewPlatform 
 324
Using ViewPlatforms 
 325
Setting the activation radius 
 326
Using view attach policies 
 327
ViewPlatform class methods 
 328
ViewPlatform example code 
 329
Using views 
 330
Setting the view projection policy 
 331
Setting the view policy 
 332
Setting physical data for a view 
 333
Using a Canvas3D 
 334
Canvas3D class methods 
 335
Canvas3D class methods 
 336
Using a Screen3D 
 337
Using a Screen3D 
 338
Describing the user's physical body 
 339
Describing the user's physical body 
 340
Describing the physical environment 
 341
View example code 
 342
Using view window policies 
 343
Using view window policies 
 344
Using view window policies 
 345
Using view window policies 
 346
View class methods 
 347
View class methods 
 348
Setting the view screen scale policy 
 349
Setting the view monoscopic policy 
 350
Using a desktop configuration 
 351
Using an HMD configuration 
 352
Using a portal configuration 
 353
Using a wall configuration 
 354
Using multiple view platforms 
 355
Using multiple views 
 356
Immersive workbench example code 
 357
Immersive workbench example code 
 358
Summary 
 359