321
Viewing the scene
Motivation
322
Looking at the view branch
323
Creating a ViewPlatform
324
Using ViewPlatforms
325
Setting the activation radius
326
Using view attach policies
327
ViewPlatform class methods
328
ViewPlatform example code
329
Using views
330
Setting the view projection policy
331
Setting the view policy
332
Setting physical data for a view
333
Using a Canvas3D
334
Canvas3D class methods
335
Canvas3D class methods
336
Using a Screen3D
337
Using a Screen3D
338
Describing the user's physical body
339
Describing the user's physical body
340
Describing the physical environment
341
View example code
342
Using view window policies
343
Using view window policies
344
Using view window policies
345
Using view window policies
346
View class methods
347
View class methods
348
Setting the view screen scale policy
349
Setting the view monoscopic policy
350
Using a desktop configuration
351
Using an HMD configuration
352
Using a portal configuration
353
Using a wall configuration
354
Using multiple view platforms
355
Using multiple views
356
Immersive workbench example code
357
Immersive workbench example code
358
Summary
359