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Viewing the scene
Using view window policies

  • When not using head tracking, a View's eyepoint policy sets how the view frustum changes on a window move

  • RELATIVE_TO_SCREEN Frustum changes

    RELATIVE_TO_WINDOW Frustum doesn't change
  • RELATIVE_TO_FIELD_OF_VIEW (default) enables the application to set the field of view directly. The eyepoint changes accordingly.