538

Controlling the appearance of textures
Blending textures using alpha

  • Alpha blending is a linear blending from one value to another as alpha goes from 0.0 to 1.0:

    Value = (1.0-alpha)*Value0 + alpha*Value1

  • Texture alpha values can control color blending

  • Texture color values can do spectral color filtering, using color as three alpha values