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Controlling the appearance of textures
Using texture mip-map modes

  • Mip-mapping is an anti-aliasing technique that uses different texture versions (levels) at different distances from the user
  • You can have any number of levels
  • Level 0 is the base image used when the user is close
  • Mip-maps can be computed automatically from a base image:
  • Use a mip-mapping mode of BASE_LEVEL
  • Or you can specify each image level explicitly:
  • Use a mip-mapping mode of MULTI_LEVEL_MIPMAP