Controlling the appearance of textures
Using texture mip-map modes
- Mip-mapping is an anti-aliasing technique that uses
different texture versions (levels) at different distances
from the user
- You can have any number of levels
- Level 0 is the base image used when the user is close
- Mip-maps can be computed automatically from a base image:
- Use a mip-mapping mode of BASE_LEVEL
- Or you can specify each image level explicitly:
- Use a mip-mapping mode of MULTI_LEVEL_MIPMAP