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Controlling the appearance of textures
Using texture minification filters

  • A Minification filter controls how a texture is interpolated when a scene pixel maps to multiple texture pixels (texels)

    FASTEST Use fastest method
    NICEST Use best looking method
    BASE_LEVEL_POINT Use nearest texel in level 0 map
    BASE_LEVEL_LINEAR Bilinearly interpolate 4 nearest texels in level 0 map
    MULTI_LEVEL_POINT Use nearest texel in mip-mapped maps
    MULTI_LEVEL_LINEAR Bilinearly interpolate 4 nearest texels in mip-mapped maps