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FASTEST
Use fastest method
NICEST
Use best looking method
BASE_LEVEL_POINT
Use nearest texel in level 0 map
BASE_LEVEL_LINEAR
Bilinearly interpolate 4 nearest texels
in level 0 map
MULTI_LEVEL_POINT
Use nearest texel in mip-mapped maps
MULTI_LEVEL_LINEAR
Bilinearly interpolate 4 nearest texels
in mip-mapped maps