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Adding sound
ConeSound class methods

  • Methods on ConeSound aim the sound, set its distance gain front and back, and control angular attenuation
  • By default, cone sounds are aimed in the positive Z direction with no distance or angular attenuation
  • Method
    ConeSound( )
    void setDirection( Vector3f dir )
    void setDistanceGain( Point2f[] front, Point2f[] back )
    void setBackDistanceGain( Point2f[] back )
    void setAngularAttenuation( Point3f[] atten )

  • Attenuation angles are in the range 0.0 to PI radians