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ConeSound mySound = new ConeSound( );
mySound.setSoundData( myWave );
mySound.setEnable( true );
mySound.setInitialGain( 1.0f );
mySound.setLoop( -1 ); // Loop forever
mySound.setPosition( new Point3f( 0.0f, 1.0f, 0.0f ) );
mySound.setDirection( new Vector3f( 0.0f, 0.0f, 1.0f ) );
mySound.setDistanceGain( myFrontAtten, myBackAtten );
mySound.setAngularAttenuation( myAngular );
BoundingSphere myBounds = new BoundingSphere(
new Point3d( ), 1000.0 );
mySound.setSchedulingBounds( myBounds );