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Adding sound
Summary

  • All sounds use sound data from a MediaContainer

  • For all sounds you can turn them on or off, set their gain, release style, continuous playback style, looping, priority, and scheduling bounds

  • BackgroundSound creates a sound that emits everywhere, flooding the area with sound

  • PointSound creates a sound that emits from a position, radially in all directions, with distance attenuation

  • ConeSound creates a sound that emits from a position in a forward direction, with distance and angular attenuation

  • Sounds are hearable (if playing) when the viewer's activation radius intersects the sound's scheduling bounds
  • Default is no scheduling bounds, so nothing is hearable!