Adding sound
Summary
- All sounds use sound data from a MediaContainer
- For all sounds you can turn them on or off, set their gain,
release style, continuous playback style, looping, priority, and
scheduling bounds
- BackgroundSound creates a sound that emits everywhere,
flooding the area with sound
- PointSound creates a sound that emits from a
position, radially in all directions, with distance attenuation
- ConeSound creates a sound that emits from a
position in a forward direction, with distance and angular attenuation
- Sounds are hearable (if playing) when the viewer's activation radius
intersects the sound's scheduling bounds
- Default is no scheduling bounds, so nothing is hearable!