#include "dg.h" #include "app.h" void Application::loop(void) { DgEvent ev; preLoop(); while( ! fimLoop ) { switch( dgGetEvent(&ev) ) { case dgCLICK1: click1( ev.x, ev.y ); break; case dgUNCLICK1: unclick1(ev.x, ev.y); break; case dgCLICK2: click2(ev.x, ev.y); break; case dgUNCLICK2: unclick2(ev.x, ev.y); break; case dgMOVE: move(ev.x, ev.y); break; } } posLoop(); };