#include "dg.h" #include "apl.h" void Application::loop() { while(flag) { DgEvent ev; switch(dgGetEvent(&ev)) { case dgCLICK1: click1 (ev.x, ev.y); break; case dgCLICK2: click2 (ev.x, ev.y); break; case dgUNCLICK1: unclick1(ev.x, ev.y); break; case dgUNCLICK2: unclick2(ev.x, ev.y); break; case dgMOVE: motion (ev.x, ev.y); break; } } }