#ifndef apl_h #define apl_h #include "dg.h" class Application { int flag; virtual void click1 (int x, int y) {}; virtual void click2 (int x, int y) {}; virtual void unclick1(int x, int y) {}; virtual void unclick2(int x, int y) {}; virtual void motion (int x, int y) {}; public: void end() { flag = 0; } void loop(); Application() { dgOpen(); flag = 1; } ~Application() { dgClose(); } }; #endif