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Two players alternate making moves. The player who places five
pieces in a row wins.
The source program consists of three files: a short main program, a graphical user interface, and a logic class. The logic class knows nothing about the GUI, and could just as easily be used with a text interface or by a web interface. There's a lot of room for improvement. Some possible exercises:
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// Five.java - main program for Five-In-A-Row Program
import javax.swing.JFrame;
////////////////////////////////////////////////////// class Five
/** Five.java - Winner is able to put 5 pieces in a row.
The Five program consists of three files:
Five.java - this file with main to create window.
FiveGUI.java - implements the GUI interface.
FiveLogic.java - the logical functioning.
@author Fred Swartz
@version 2004-05-02
*/
class Five {
//================================================ method main
public static void main(String[] args) {
JFrame window = new JFrame("Five In A Row");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setContentPane(new FiveGUI());
window.pack(); // finalize layout
window.setResizable(false);
window.show(); // make window visible
}//end main
}//endclass Five
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// FiveGUI.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
/////////////////////////////////////////////////// class FiveGUI
/** A Graphical User Interface for a Five-In-A-Row game.
This implements the user interface (view and controller),
but the logic (model) is implemented in a separate class that
knows nothing about the user interface.
<p>This subclasses JPanel and puts the some buttons in the north,
a graphical display of the board in the center, and
a status field in the south.
</p>
<p>Exercise: This game probably originated on a Go board where
the pieces are placed on the intersections, not in the
empty spaces. Change the program to put all pieces on the
intersections.
</p>
<p>Exercise: The Undo button doesn't do anything. Fix it here
in the GUI and in the logic.
</p>
<p>Exercise: Create a machine player.</p>
@author Fred Swartz
@version 2004-05-02 Rodenbach
*/
class FiveGUI extends JPanel {
//=============================================== instance variables
private GraphicsPanel boardDisplay_;
private JTextField statusField_ = new JTextField();
private FiveLogic gameLogic_ = new FiveLogic(9, 9);
private boolean gameOver_ = false;
private static final Color[] PLAYER_COLOR = {null, Color.BLACK, Color.WHITE};
private static final String[] PLAYER_NAME = {null, "BLACK", "WHITE"};
//====================================================== constructor
public FiveGUI() {
//--- Create some buttons
JButton newGameButton = new JButton("New Game");
JButton undoButton = new JButton("Undo");
//--- Create control panel
JPanel controlPanel = new JPanel();
controlPanel.setLayout(new FlowLayout());
controlPanel.add(newGameButton);
controlPanel.add(undoButton);
//--- Create graphics panel
boardDisplay_ = new GraphicsPanel();
//--- Set the layout and add the components
this.setLayout(new BorderLayout());
this.add(controlPanel , BorderLayout.NORTH);
this.add(boardDisplay_, BorderLayout.CENTER);
this.add(statusField_ , BorderLayout.SOUTH);
//-- Add action listeners
newGameButton.addActionListener(new NewGameAction());
}//end constructor
//////////////////////////////////////////////// class GraphicsPanel
// This is defined inside the outer class so that
// it can use the game logic variable.
class GraphicsPanel extends JPanel implements MouseListener {
private static final int ROWS = 9;
private static final int COLS = 9;
private static final int CELL_SIZE = 30; // Pixels
private static final int WIDTH = COLS * CELL_SIZE;
private static final int HEIGHT = ROWS * CELL_SIZE;
//================================================== constructor
public GraphicsPanel() {
this.setPreferredSize(new Dimension(WIDTH, HEIGHT));
this.setBackground(Color.GRAY);
this.addMouseListener(this); // Listen own mouse events.
}//end constructor
//============================================== paintComponent
public void paintComponent(Graphics g) {
super.paintComponent(g);
//-- Paint grid (could be done once and saved).
for (int r=1; r<ROWS; r++) { // Horizontal lines
g.drawLine(0, r*CELL_SIZE, WIDTH, r*CELL_SIZE);
}
for (int c=1; c<COLS; c++) {
g.drawLine(c*CELL_SIZE, 0, c*CELL_SIZE, HEIGHT);
}
//-- Draw players pieces.
for (int r=0; r<ROWS; r++) {
for (int c=0; c<COLS; c++) {
int x = c * CELL_SIZE;
int y = r * CELL_SIZE;
int who = gameLogic_.getPlayerAt(r, c);
if (who != gameLogic_.EMPTY) {
g.setColor(PLAYER_COLOR[who]);
g.fillOval(x+2, y+2, CELL_SIZE-4, CELL_SIZE-4);
}
}
}
}//end paintComponent
//======================================== listener mousePressed
public void mousePressed(MouseEvent e) {
//--- map x,y coordinates into a row and col.
int col = e.getX()/CELL_SIZE;
int row = e.getY()/CELL_SIZE;
int currentOccupant = gameLogic_.getPlayerAt(row, col);
if (!gameOver_ && currentOccupant == gameLogic_.EMPTY) {
gameLogic_.move(row, col);
switch (gameLogic_.getGameStatus()) {
case 1: // Player one wins. Game over.
gameOver_ = true;
statusField_.setText("BLACK WINS");
break;
case 2: // Player two wins. Game over.
gameOver_ = true;
statusField_.setText("WHITE WINS");
break;
case FiveLogic.TIE: // Tie game. Game over.
gameOver_ = true;
statusField_.setText("TIE GAME");
break;
default: showNextPlayer();
}
} else { // Not legal
Toolkit.getDefaultToolkit().beep();
}
this.repaint(); // Show any updates to game.
}//end mousePressed
//========================================== ignore these events
public void mouseClicked (MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered (MouseEvent e) {}
public void mouseExited (MouseEvent e) {}
}//end inner class GraphicsPanel
//======================================= untility method showNextPlayer
private void showNextPlayer() {
statusField_.setText(PLAYER_NAME[gameLogic_.getNextPlayer()] + " to play");
}//end showNextPlayer
///////////////////////////////////////// inner class NewGameAction
private class NewGameAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
gameLogic_.reset();
gameOver_ = false;
showNextPlayer();
boardDisplay_.repaint();
}
}//end inner class NewGameAction
}//end class FiveGUI
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// FiveLogic.java - Game to get 5 pieces in a row.
///////////////////////////////////////////////// class FiveLogic
/** This class implements the logic (model) for the game of
Five-In-A-Row.
<br/>Exercise: The undo function doesn't do anything. Fix it.
@author Fred Swartz
@version 2004-05-02
*/
class FiveLogic {
/** Number of board rows. */
private int maxRows_;
/** Number of board columns. */
private int maxCols_;
/** The board. */
private int[][] board_;
/** The player who moves next. */
private int nextPlayer_;
/** Number of moves in the game. */
private int moves_ = 0;
//-- Constants
public static final int EMPTY = 0; // The cell is empty.
private static final int PLAYER1 = 1;
public static final int TIE = -1; // Game is a tie (draw).
//================================================== constructor
public FiveLogic(int rows, int cols) {
maxRows_ = rows;
maxCols_ = cols;
board_ = new int[maxRows_][maxCols_];
reset();
}//end constructor
//================================================= getNextPlayer
/** Returns the next player. */
public int getNextPlayer() {
return nextPlayer_;
}//end getFace
//=================================================== getPlayerAt
/** Returns player who has played at particular row and column. */
public int getPlayerAt(int r, int c) {
return board_[r][c];
}//end getPlayerAt
//========================================================== reset
/** Clears board to initial state. Makes first move in center. */
public void reset() {
for (int r=0; r<maxRows_; r++) {
for (int c=0; c<maxCols_; c++) {
board_[r][c] = EMPTY;
}
}
moves_ = 0; // No moves so far.
nextPlayer_ = PLAYER1;
//-- Make first move in center.
move(maxCols_/2, maxRows_/2); // First player moves to center
}//end reset
//=========================================================== move
/** Play a marker on the board, record it, flip players. */
public void move(int r, int c) {
assert board_[r][c] == EMPTY;
board_[r][c] = nextPlayer_; // Record this move.
nextPlayer_ = 3-nextPlayer_; // Flip players
moves_++; // Increment number of moves.
}//end move
//=========================================================== undo
/** Undo the last move made. Don't go beyond beginning. */
public void undo() {
// UNIMPLEMENTED.
}//end undo
//========================================== utility method count5_
/** The count5_ utility function returns true if there are five in
a row starting at the specified r,c position and
continuing in the dr direcection (+1, -1) and
similarly for the column c.
*/
private boolean count5_(int r, int dr, int c, int dc) {
int player = board_[r][c]; // remember the player.
for (int i=1; i<5; i++) {
if (board_[r+dr*i][c+dc*i] != player) return false;
}
return true; // There were 5 in a row!
} // count5_
//=================================================== getGameStatus
/** -1 = game is tie, 0 = more to play,
1 = player1 wins, 2 = player2 wins */
public int getGameStatus() {
int row;
int col;
int n_up, n_right, n_up_right, n_up_left;
boolean at_least_one_move; // true if game isn't a tie
for (row = 0; row < maxRows_; row++) {
for (col = 0; col < maxCols_; col++) {
int p = board_[row][col];
if (p != EMPTY) {
// look at 4 kinds of rows of 5
// 1. a column going up
// 2. a row going to the right
// 3. a diagonal up and to the right
// 4. a diagonal up and to the left
if (row < maxRows_-4) // Look up
if (count5_(row, 1, col, 0)) return p;
if (col < maxCols_-4) { // row to right
if (count5_(row, 0, col, 1)) return p;
if (row < maxRows_-4) { // diagonal up to right
if (count5_(row, 1, col, 1)) return p;
}
}
if (col > 3 && row < maxRows_-4) { // diagonal up left
if (count5_(row, 1, col, -1)) return p;
}
}//endif position wasn't empty
}//endfor row
}//endfor col
// Neither player has won, it's tie if there are empty positions.
// Game is finished if total moves equals number of positions.
if (moves_ == maxRows_*maxCols_) {
return TIE; // Game tied. No more possible moves.
} else {
return 0; // More to play.
}
}//end getGameStatus
}//end class FiveLogic
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