| add(const Vertex &v) | Mesh::Vertex | [inline] |
| m_diffuse | Mesh::Vertex | |
| m_maxc | Mesh::Vertex | |
| m_minc | Mesh::Vertex | |
| m_normal | Mesh::Vertex | |
| m_position | Mesh::Vertex | |
| m_reliable | Mesh::Vertex | |
| m_t1 | Mesh::Vertex | |
| m_t2 | Mesh::Vertex | |
| m_triangleUsing | Mesh::Vertex | |
| m_uv | Mesh::Vertex | |
| mad(const Vertex &v, float c) | Mesh::Vertex | [inline] |
| normalize() | Mesh::Vertex | [inline] |
| reset() | Mesh::Vertex | [inline] |
1.5.1-p1