\section{Camera\-Controls Class Reference}
\label{class_camera_controls}\index{CameraControls@{CameraControls}}
Collaboration diagram for Camera\-Controls:\subsection*{Public Member Functions}
\begin{CompactItemize}
\item 
{\bf Camera\-Controls} (float rotation\-Scale=1.0f, float translation\-Scale=1.0f, float inertia=0.0f, bool framerate\-Dependent=true)\label{class_camera_controls_e161451388435f04fb86afa6a3f4a8d1}

\item 
{\bf $\sim$Camera\-Controls} ()\label{class_camera_controls_b5a3d2cd672accbcfdaf550241615217}

\item 
const {\bf Matrix4x4} \& {\bf get\-Camera\-Matrix} ()\label{class_camera_controls_010a134cd2a7979cb4fcccec4314b8ce}

\end{CompactItemize}


\subsection{Detailed Description}




Definition at line 77 of file splatting.h.

The documentation for this class was generated from the following file:\begin{CompactItemize}
\item 
VCRA-SZCZERBACKI-Point\-Based\-Rendering/splatting.h\end{CompactItemize}
