/**
 * Augmented Reality
 *
 * Assignment 2 - Camera calibration through a chessboard pattern
 *
 * @author   Cesar Palomo - cpalomo @ inf . puc-rio . br
 * @homepage http://www.inf.puc-rio.br/~cpalomo
 * @date     08/29/07
 *
 * @description Using the OpenCV library, a video of a chessboard is used for camera
 * calibration.
 * In a first step, the chessboard corners are found and identified in an output video.
 * In a further step, some camera parameters (position and focal distance) are determined. 
 * Then, using an OpenGL canvas, the chessboard is drawn along with three lines representing
 *  the 3 axis: X in red, Y in green and Z in blue.
 * Besides, some virtual objects are placed on top of the chessboard.
 *
 */

Project: Microsoft Visual Studio 2005

Programming Language: C

Libraries: OpenCV for common computer vision functions, and OpenGL for compositing
	   the chessboard with the 3 axis.

Binary format: Windows platform

Usage:  T2.exe filePath
		filePath : AVI input file name (complete path)

