///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Apr 16 2008)
// http://www.wxformbuilder.org/
//
// PLEASE DO "NOT" EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////

#ifndef __PlayerUI__
#define __PlayerUI__

#include "OpenCVGLCanvas.h"
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/bmpbuttn.h>
#include <wx/button.h>
#include <wx/panel.h>

///////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////
/// Class PlayerUI
///////////////////////////////////////////////////////////////////////////////
class PlayerUI : public wxPanel 
{
	private:
	
	protected:
		enum
		{
			ID_PROGRESS_SLIDER = 1000,
			ID_PLAY_BUTTON,
			ID_SKIP_BACK_BUTTON,
			ID_REWIND_BUTTON,
			ID_STOP_BUTTON,
			ID_FORWARD_BUTTON,
			ID_SKIP_FORWARD_BUTTON,
		};
		
		OpenCVGLCanvas * leftMediaCanvas;
		OpenCVGLCanvas * rightMediaCanvas;
		wxSlider* progressSlider;
		wxBitmapButton* playButton;
		wxBitmapButton* skipBackwardButton;
		wxBitmapButton* rewindButton;
		wxBitmapButton* stopButton;
		wxBitmapButton* forwardButton;
		wxBitmapButton* skipForwardButton;
		
		// Virtual event handlers, overide them in your derived class
		virtual void onSliderScroll( wxScrollEvent& event ){ event.Skip(); }
		virtual void onPlay( wxCommandEvent& event ){ event.Skip(); }
		virtual void onRewindButtonClick( wxCommandEvent& event ){ event.Skip(); }
		virtual void onStop( wxCommandEvent& event ){ event.Skip(); }
		virtual void onForwardButtonClick( wxCommandEvent& event ){ event.Skip(); }
		
	
	public:
		PlayerUI( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL );
		~PlayerUI();
	
};

#endif //__PlayerUI__
